Theme: technologies for ecology, education, and social sphere

Format: 48 hours, in person or online

Goal: to develop a digital product that solves a social problem

Participants: students, novice developers, designers, analysts

Day 1 — Start and idea development

09:00–10:00 — Registration and welcome coffee

  • Distribution of badges and welcome packs.
  • Setting up workstations.
  • Introducing participants.

10:00–10:30 — Hackathon opening

  • Welcome speech by the organizers.
  • Presentation of goals and nominations.
  • Announcement of rules and evaluation criteria.

10:30–11:00 — Team formation

  • Pitch ideas (everyone briefly presents their idea).
  • Formation of teams based on interests (developers, designers, analysts).

11:00–12:00 — Master class: “How to come up with a socially significant IT product”

  • Analysis of successful cases (environmental, educational, social projects).
  • Practical advice on structuring ideas.

12:00–13:00 — Lunch / networking

13:00–18:00 — Project work: stage 1 (Idea and prototyping)

  • Defining the problem and target audience.
  • Creating a user flow and design mockup.
  • Developing an MVP concept.
  • Mentors help clarify the task.

6:00–7:00 p.m. — Master class: “UX design for social projects”

  • Basics of interface accessibility (a11y).
  • How to make a design that is convenient for different categories of users.

7:00 p.m.–10:00 p.m. — Project work: stage 2 (start of development)

  • Setting up the repository (GitHub/GitLab).
  • Creating the basic application architecture.
  • Dividing tasks by role.

Day 2 — Development and defense

09:00–10:00 — Breakfast and checkpoint

  • Short call or meeting with mentors.
  • Checking progress and adjusting goals.

10:00–16:00 — Project work: stage 3 (development and testing)

  • Implementation of basic functions.
  • Connecting AI/API (if applicable).
  • Preparation of demo version.
  • Final debugging.

12:30–13:30 — Lunch / short break

13:30–15:30 — Preparation for presentation

  • Slide design.
  • Rehearsal of presentation.
  • Configuration of demo version.

4:00–6:00 p.m. — Final presentations

  • Each team presents their project (5-minute pitch + 3 minutes of questions from the jury).
  • Demonstration of the prototype or MVP.

6:30–7:00 p.m. — Summing up and award ceremony

Announcement of winners in the following categories:

  • Best social project
  • Innovation of the year
  • Best UX design

Presentation of diplomas, gifts, and invitations to internships.

7:00–8:00 p.m. — Afterparty and networking

  • Photos, exchange of contacts, discussion of projects.