This example shows how to access the individual components of a Color
.
let r = color.red
You can also access the
hue
,saturation
andbrightness
values of a color.
override func setup() {
let dy = Vector(x: 0, y: canvas.height/5)
var frame = Rect(Point(), Size(canvas.width * 0.9, canvas.height/6))
frame.center = Point(canvas.center.x, dy.y)
let blue = generateRect(frame, text: "C4Blue: \(C4Blue.red), \(C4Blue.green), \(C4Blue.blue), \(C4Blue.alpha)")
canvas.add(blue)
frame.center += dy
let pink = generateRect(frame, text: "C4Pink: \(C4Pink.red), \(C4Pink.green), \(C4Pink.blue), \(C4Pink.alpha)")
pink.fillColor = C4Pink
frame.center += dy
let purple = generateRect(frame, text: "C4Purple: \(C4Purple.red), \(C4Purple.green), \(C4Purple.blue), \(C4Purple.alpha)")
purple.fillColor = C4Purple
frame.center += dy
let gray = generateRect(frame, text: "C4Grey: \(C4Grey.red), \(C4Grey.green), \(C4Grey.blue), \(C4Grey.alpha)")
gray.fillColor = C4Grey
}
func generateRect(frame: Rect, text: String) -> Rectangle {
let rect = Rectangle(frame: frame)
canvas.add(rect)
let label = TextShape(text: text, font: Font(name: "Helvetica", size: 20)!)!
label.fillColor = text.hasPrefix("C4Grey") ? C4Purple : C4Grey
label.center = rect.bounds.center
rect.add(label)
return rect
}